New bug Fixes (6/17/25)
Changed the variable of Gloop trying to move from random 1-10 to random 1-7
Changed the variables of Mantis trying to move from random 1-8, 1-4, and 1-4 to random 1-7, 1-5, and 1-5
I think the problem with Mantis not moving was because these random numbers are being compared to another variable that is random 1-4 for all movements and it needs to be less than or equal to it but since the other was also going random 1-4 I think the game just wouldn't let him move
That being said I also changed all the random 1-4 generations for Mantis in Insanity Mode to random 1-5 generations but in AMU Mode all of the random 1-4 generations are random 1-2 generations meaning he should have a small chance to not move when the number for him to move needs to be less than the random 1-4 generation needed for him to be able to move so this should have fixed him
After a jumpscare, winning, or being on the select screen all switches and variables that have anything to do with enemy calculations are set to off or zero other variables are set to a different number if 0 was the number for them to do something
Added to where the L key sends you to the main menu while also turning off all switches and variables that use enemy calculations except the ones that need 0
The tutorial is updated to tell about this new L key change
Changed the Main Menu and Save options into a Menu Options option where you can either save, return to menu, or close the game
Get Project 1
Project 1
More posts
- New Update "Beautiful as Roses" Ver 1.316 hours ago
- Project 1 Version 1.219 hours ago
- Nerd Coding Stuff for AMU Mode for Ver 1.11 day ago
- Nerd Coding Stuff for Insanity Mode for Ver 1.11 day ago
- Nerd Coding Stuff for Normal Mode for Ver 1.11 day ago
Leave a comment
Log in with itch.io to leave a comment.